HUD
Primary Designer: Ng Yu Zhong
Directory
Overview
The objective of this room is to earn points by ‘shooting’ down targets while experiencing desktop HUD (heads-up display) in Virtual Environment. HUD many induce motion sickness and obstruct players view. It is best not to use any HUD in Virtual environment, change the HUD to a stationery User Interface instead. Some example of stationery User Interface could be: attach HUD to hand or game objects.
Gameplay
- Use the right trigger to interact with any objects in the room.
- Use the right trigger to ‘shoot’ down target.
- Toggle HUD button is to change the setting of the HUD.
- Toggle between HUD (follow player) and Stationery User Interface
- Use the teleportal to teleport back to Main Room.